Last updated on: 2-17-2015
Ever want to know what we’re working on here in the GameSalad kitchen? Well, now you can! This page contains a birds eye view of what we’re doing now and in the near future. We’ll be keeping it up to date and calling out important changes in our weekly State of GameSalad forum posts. Keep your eyes peeled.
This list isn't exhaustive. We'll keep updating and refining it. Feel free to give us feedback on the forums!
Here's a list of what we're working on right now:
Previously referred to as the “Cross Platform Creator”. This is the new SDK that we’ve been working on, and will be “GameSalad on steroids”. For more info, check out this forum thread and to sign up for the beta head here.
An update to 12 was pushed out a little while back! The main focuses of this release are improvements to Mac GameSalad Creator in Yosemite as well as iOS 64 bit support.
We recently put out a release candidate for this version! This release will include gamepad support and cause publishing to Kindle will allow your apps to be played on Amazon Fire TV's! There’s a forum post with more info here.
When these releases come out, Windows version of Creator should be on par with the Mac version feature wise! Some much awaited features will be included in these releases: AdMob integration, PlaysTogether support, the new renderer, and some memory fixes!
UPDATE: This has been out for awhile and can be found at http://bugs.gamesalad.com/ for those who missed it!
UPDATE: We plan on having full PlaysTogether support in the 0.14.0 releases for both the Mac and Windows versions of Creator! This will allow the creation of asynchronous multiplayer games. One of our develpers (Steve Jakab) did a talk on how to use PlaysTogether at our January monthly meetup. You can find the recording on YouTube here
We're not working on this stuff yet, but it's right around the corner:
This release is planned to have bug fixes, a dashboard for the Windows version and possibly even a new dashboard for the Mac version! We also plan on having Windows native binary publishing available in this release as well!
Here are some things we're noodling on for longer-term release:
When this is done, you’ll be able to create custom polygonal collision shapes for Actors in your apps! See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=252.
Games will be allowed to have up to an additional 2gigs worth of storage per APK when uploading to Google Play when this is done! See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=188.
The ability to import custom fonts to be used in the display text behavior. See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=268.
This will allow our educational app creators to opt out of our anonymous metrics gathering system! See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=561.
When we add this feature, there will be new device attributes to determine Country, Language, OS, and device model. See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=289.
Have you ever wanted to play a sound or piece of music using an expression to compute the name? Well once we tackle this task, you’ll be able to! See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=205.
This will allow the creation of leaderboards and achievements for Google Play apps! See the feature request at http://bugs.gamesalad.com/show_bug.cgi?id=319.