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        <item>
            <title>How do I make a game where I can select grid squares?</title>
            <link>http://gamesalad.com/wiki/how_tos:gsc_grid_selection?rev=1283693034&amp;do=diff</link>
            <description>Right click and download the linked file here.(Save it, rename it as a .zip, then unzip it)

In the simple game above, you click on screen and a square will be created in that grid.


Filling the Square


When you touch/click on a square, you have a given mouse position (X,Y). To fill the square, you just spawn an actor at the centerpoint of that grid square. To find the center of that grid square, you take the position of the mouse minus the position modulus the size of the grid square plus a g…</description>
            <author>DesB</author>
        <category>how_tos</category>
            <pubDate>Sun, 05 Sep 2010 06:23:54 -0700</pubDate>
        </item>
        <item>
            <title>Getting Started</title>
            <link>http://gamesalad.com/wiki/developing_for_iphone:getting_started?rev=1283389929&amp;do=diff</link>
            <description>In order to develop for the iPhone, you first have to sign up for both a GameSalad Membership and Apple's iPhone Developer Program. You also need to generate digital certificates that allow your computer and device to develop apps. Finally you will need to register the UDID of your device.</description>
            <author>GameSalad</author>
        <category>developing_for_iphone</category>
            <pubDate>Wed, 01 Sep 2010 18:12:09 -0700</pubDate>
        </item>
        <item>
            <title>Creating An iPhone Game - Start to Finish - created</title>
            <link>http://gamesalad.com/wiki/tutorials:video_tutorials:creating_an_iphone_app_start_to_finish?rev=1282600185&amp;do=diff</link>
            <description>A GameSalad Beginner's Tutorial


Here's our 10-part series on creating a game for the Apple iPhone, using the GameSalad Creation Tool. Over the course of this series, we'll guide you through all the steps from creating your art to building the final app, ready for submission to the App Store.</description>
            <author>GameSalad</author>
        <category>tutorials:video_tutorials</category>
            <pubDate>Mon, 23 Aug 2010 14:49:45 -0700</pubDate>
        </item>
        <item>
            <title>GameSalad Publishing Support</title>
            <link>http://gamesalad.com/wiki/faqs:gamesalad_publishing_support?rev=1282533213&amp;do=diff</link>
            <description>What SDK version is used for the new iPhone Publishing system?

iPhone projects sent to GameSalad.com use an SDK version that is compatible with the 3.x OS versions.


Why do I have a Code Signing Error?



A code signing error could mean several things but it is usually something incorrect with the provisioning chain.
When you get the error message above, you may be able to find the underlying issue using the Console to find the error log associated with the issue.</description>
            <author>GameSalad</author>
        <category>faqs</category>
            <pubDate>Sun, 22 Aug 2010 20:13:33 -0700</pubDate>
        </item>
        <item>
            <title>Space Rocks Tutorial</title>
            <link>http://gamesalad.com/wiki/tutorials:space_rocks?rev=1281727905&amp;do=diff</link>
            <description>Follow along with this tutorial!

	*  Open up GameSalad.
	*  Under New Projects, find the Space Rocks template.
	*  Click the info button (the 'i' button) next to this template, then click Start Tutorial.

Creating the Game

Player

The player actor is your ship that you control to shoot space rocks. It is not on the scene at the beginning of the game. See the 'Game Controller' actor description below for information about adding the Player actor to the scene.</description>
            <author>griffish</author>
        <category>tutorials</category>
            <pubDate>Fri, 13 Aug 2010 12:31:45 -0700</pubDate>
        </item>
        <item>
            <title>More Video Tutorials</title>
            <link>http://gamesalad.com/wiki/tutorials:video_tutorials?rev=1281110825&amp;do=diff</link>
            <description>Pachinko 

Create a Game From Scratch Part 1

Create a Game From Scratch Part 2

User Created Tutorials on Youtube.com



More Video Tutorials

Other video tutorials can be found in the How To's as signified by the  icon.</description>
            <author>TheAppNetwork</author>
        <category>tutorials</category>
            <pubDate>Fri, 06 Aug 2010 09:07:05 -0700</pubDate>
        </item>
        <item>
            <title>How do I create, display, and add to a player score?</title>
            <link>http://gamesalad.com/wiki/how_tos:gsc_display_score?rev=1280991019&amp;do=diff</link>
            <description>To create the Game Score attribute

	*  In the Scene Editor, make sure that you are in the Attributes section of the Game Inspector and create a new game level attribute by clicking the plus (+) icon at the lower-left side of the Attributes pane.
	*  Choose integer as the new attribute type.
	*  The new attribute will be highlighted in the attribute list. Rename the new attribute, currently named New Attribute, to Game Score.
	*  Leave the value of Game Score to the default value of 0, since mos…</description>
            <author>X-rayGames</author>
        <category>how_tos</category>
            <pubDate>Wed, 04 Aug 2010 23:50:19 -0700</pubDate>
        </item>
        <item>
            <title>Cannon Physics Tutorial - old revision restored</title>
            <link>http://gamesalad.com/wiki/tutorials:cannon_physics?rev=1280495697&amp;do=diff</link>
            <description>Follow along with this tutorial!

	*  Open up GameSalad.
	*  Under New Projects, find the Cannon template.
	*  Click the info button (the 'i' button) next to this template, then click Start Tutorial.

Game Ingredients


This section gives the overhead elements that are required in the Cannon Physics game. To get right into the creation of these elements go to the .</description>
            <author>GameSalad</author>
        <category>tutorials</category>
            <pubDate>Fri, 30 Jul 2010 06:14:57 -0700</pubDate>
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