This past weekend, representatives from GameSalad were proud to present at the Center for Serious Play's Intensive Tutorial session.
Intensive Tutorials at the University of Washington were designed to teach aspiring game developers the tools used in the game industry. Lead by industry professionals, student receive a hands-on look at working in the games industry.
On January 28th and 29th, Billy Garretsen, manager of GameSalad's internal development studio GameTeamOne, flew to Washington to lead the GameSalad Intensive Tutorial workshop along with Mark Sones, GameSalad's Manager of Education Services. Together, they lead a discussion entitled, “The DNA of games: Technology, Ascetics, Mechanics and Story."
Participants were challenged to create a sample game in which a tugboat had to navigate across icy waters. Over the course of one day, students were able to utilize GameSalad's no coding-programming technology to create concept games with score counters, fuel, and a game-over mechanic.
"We're very excited to assist the Center for Serious Play and the students at the University of Washington as they learn how easy it is to make their own games using GameSalad Creator," shares Sones. "Many thanks to the Center's Executive Producer, Scott Berfield, and his capable staff for making our visit a successful one!"
Garretsen and Sones, with the help of Center for Serious Play, were able to record portions of the tutorial session and we have future plans to release a series of instructional videos chronicling their game theory discussions with the University of Washington students.
To learn more about more about the Center for Serious Play at the University of Washington, visit their website here: http://www.uwb.edu/csp