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The Latest from GameSalad

Game of the Month (Mar 2015): A Long Way Home

Congratulations to Jonathan Mulcahy, developer of our March GameSalad Game of the Month, A Long Way Home!

A Long Way Home is a physics/puzzle game that will test your timing!

Check out our interview with Jon below:

GameSalad: Tell us a little about yourself and your experience as a game developer. Are you a solo creator, or part of a team or company?

Jon: I've been developing apps in my spare time since early 2009. A lot of train rides and late nights after the family has gone to bed. I am a solo creator, I do everything that I can myself. I have outsourced artwork creation many times, but I try to do as much as I can. It’s a slow process, but in most cases I’m able to do exactly what I want to do.

GameSalad: That's great to hear. What got you interested in GameSalad?

Jon: In September / October of 2009 I found GameSalad, and dove right in. I had a working prototype of my first game done on my lunch hour, and the game was complete in 6 weeks. Never before had I been able to so quickly take an idea and have a working concept in a day.

GameSalad: What inspired you to make a game like A Long Way Home?

Jon: I started making A Long Way Home back in 2010, it was to be my second iPad game and heavily focused on orbits, rotation, and gravity. The iPad had just been released and I really wanted to take advantage of the larger screen size.

GameSalad: How long have you been using GameSalad?

Jon: I started using GameSalad in mid September of 2009, before we could publish to the iPhone or even save attributes between sessions! In that time I have released over 20 apps.

GameSalad: Well we're glad you've stayed with us, and that's quite the number of apps! How long have you been making games?

Jon: I originally started making apps with an SDK that allowed me to wrap HTML/Javascript into an app. It was fun, but I was pretty limited (mostly because of my skills with javascript) with what I wanted to do. Once I found GameSalad I was able to turn my ideas into an actual product which was awesome.

GameSalad: Have you been pleased with your final product and has A Long Way Home met or exceeded your expectations?

Jon: I have been very happy with how A Long Way Home has been received. We all wish our games will be the next breakout hit, but I really can’t complain about this one. It was featured by Apple, reviewed by major mobile game websites and everyone who has played it gave me really positive feedback. This game, more than any of my others, has grown with me over the years. It was originally an iPad exclusive, then I ported it to android, made an iPhone version, ported it to Windows and Tizen, gave it a retina update, and most recently converted the game to a widescreen format and introduced gamepad support so I could publish it on the FireTV.

GameSalad: That's awesome! About how long did it take you to develop A Long Way Home?

Jon: From start to finish the original game took about 14 months. The current game looks very little like the first prototype. I’ve easily spent an additional 6-9 months over the past 3 years updating and adding new features to the game.

GameSalad: Any words of advice or tips to share with fellow GameSalad developers?

Jon: Start small and plan ahead. Before you dive headfirst into a game write up a design document. Plan out the story (if there is one), the major functionality of the game, what sections you will need (menu/game/settings/leader board/store) and what special logic you might need to do what you want. In A Long Way Home my very first scene was just a guy spinning on an asteroid, once I had that game mechanic working I moved onto adding the ability to jump. Whenever I’m designing a game I make sure I perfect a single game mechanic before I add the next one.

Most importantly, save often and make backups! I usually make a fresh copy every day, and every time I add a new feature.

GameSalad: Those are some great tips, thanks! When you're not developing games, what are some of your hobbies outside of GameSalad?

Jon: When I’m not developing games my wife and I spend our time with our 4 year old daughter and 8 month old son. They keep us pretty busy :)

GameSalad: I bet they do! What do you plan on doing next?

Jon: ​I have more ideas than time right now. I have a game that I’ve been working on since last spring which is currently 80% done, an adventure game that has been on hold for 2 years, a sequel to A Long Way Home, and a few other half started games I’d love to finish.​

GameSalad: I know we're all looking forward to your future releases, and wish you the best of luck!

If you love simple physics games that will test your timing, then A Long Way Home is the game for you! It's currently available on iTunes and for the Amazon FireTV. If you need more convincing, check out the trailer!

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GameSalad FireTV Promotion Sweepstakes Winners!

Thanks to everyone who participated in the GameSalad FireTV Promotion! We received 123 accepted entries, which is an amazing accomplishment for our first FireTV promotion! Congratulations to all of you, and thank you!


Sweepstakes Winners

Here are our sweepstakes winners, chosen at random from all the accepted entries. Congratulations to you all! We will be paying these cash prizes out, next week. All of the free months of PRO have been paid out!

1st Prize: $500 Cash

  • blue_elephant
  • 2nd Place: $300 cash

  • pokapola
  • 3rd Place: $200 cash

  • jeff23

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    Game of the Month (Feb 2015): Drop in the Cup


    Congratulations to Dlaim, developer of our February GameSalad Game of the Month, Drop in the Cup!

    Drop in the Cup is a simple, yet challenging physics game where your goal is to get the ball into the cup!

    Check out our interview with Dlaim, the developer of Drop in the Cup, below:

    GameSalad: Tell us a little about yourself and your experience as a game developer. Are you a solo creator, or part of a team or company?

    Dlaim: Hi, I’m very happy you chose my game to be game of the month, and hope that it will let me make more games. My name is Dlaim and I'm from Saudi Arabia. I'm a college student in a computer sciences university. I'm a solo creator right now and I've only been a game developer for one year.

    GameSalad: Sounds like you have a lot going on! What got you interested in GameSalad?

    Dlaim: Well about five years ago, when I was 16, I read an article about someone who developed a game that got over one million downloads! In this article they stated that he developed it using GameSalad, so this was the first time I heard about it. Afterwards I thought: "What is the difference between me and him?!" Then I started researching a lot about GameSalad... I downloaded GS and started to learn!

    GameSalad: Well we're glad you found us! What inspired you to make a game like Drop in the Cup?

    Dlaim: At first, I just made it to have fun and develop my skills. Then I loved the idea and wanted to make it more awesome by adding some features once it was completely finished.

    GameSalad: How long have you been using GameSalad and how long have you been making games?

    Dlaim: I've been using GameSalad for about five years. I started off by developing apps in GS, so I made three apps before my first game ("Hard Pixel") which was close to a year ago.

    GameSalad: Have you been pleased with your final product and has Drop in the Cup met or exceeded your expectations?

    Dlaim:  I'm happy with my game now. Many things have changed since last month, such as the downloads. The game now makes over 500 downloads a day on average. It also reached Best number 112 in the puzzle category for the United States store, and number 1 in the Saudi store in the all games section.

    GameSalad: That's awesome, we're glad your game is doing well! About how long did it take you to develop Drop in the Cup?

    Dlaim: It took me about five months, mainly because of all the studying I've had to do for my first year in computer sciences. School keeps me really busy, so I just worked on it for a day, then I'd leave it for week and so on.

    GameSalad: That's not long at all for being so busy! Any words of advice or tips to share with fellow GameSalad developers?

    Dlaim: Develop your skills in art. I think it is the most important thing in developing games. Maybe your game has a nice and unique idea, but if the art is bad, someone who looks at its icon and screen shots in the appstore won't want to download it.

    GameSalad: That's a great tip. First impressions, especially when it comes to app stores, are very important! What do you guys plan on doing next?

    Dlaim: I plan to make more games of course! :)

    GameSalad: Well I'm sure we're all looking forward to your next game idea :) Congratulations again and we wish you all the best!

    If you love challenging physics games, then Drop in the Cup is the game for you! It's currently available for FREE on iTunes and Google Play. If you need more convincing, check out the trailer!

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