GameSalad Curriculum
CS.3: Computer Systems
Fruit Fall
While its game mechanics appear simple, this lesson introduces the concept of object-oriented programming through random object spawners, introduces students to the design challenges of implementing logic and behaviors that take place off-screen, and focuses heavily on user interface design across multiple device platforms (and the affordances each device offer).
Computer Science Concepts
- Object-Oriented Design
- User Interface Design
- Random Functions
- Hardware Sensors