CS.4 Artificial Intelligence

About This Unit

“Good Tank, Bad Tank” is the third unit in the GameSalad game design curriculum series and introduces a number of more sophisticated game development topics including object spawning, attribute constraints and basic AI-driven enemies.

This unit is designed for ten 1-hour classes and includes a detailed student guide, educator guide, deliverable checklist, rubric, assessment, finished game project and all image and sound assets necessary to create the ‘Good Tank, Bad Tank’ game.

Explore the Curriculum