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Game creation for the rest of us.

GameSalad Member Talks Game Creation on the Radio

Wesley Campbell, also known as Weswog to fellow members of the GameSalad community, is a 13 year-old game developer. Recently, Wesley was invited as a guest on The SOS Computer Talk Show on 860AM WGUL, a Tampa Bay talk radio station.

Download the podcast HERE. Wesley’s segment begins around the 28:42 mark.

Like we said, Wesley is 13 and makes video games. And we’re not talking about making some flash games he shares with his buds after school. Wesley uses GameSalad to build games for iOS devices, and he sells them in Apple’s App Store. In short, Wesley is a 13 year-old entrepreneur, and he’s good at it.

Wesley gives a pretty amazing interview and, we believe, will now be a regular contributor to the program, offering his take on the must-have apps new to the App Store.

Congrats, Weswog on the radio gig! It’s always great to see a community member get noticed.

Want GameSalad at SXSW? Vote Now!

Last year, Gendai Games brought GameSalad to SXSW and was a huge success. In fact, it went over so well, we’re currently being considered for TWO possible panels at SXSW 2011. And, guess what?

YOU can have a say!

Right now, you can vote at SXSW Panel Picker. You’ll need to create a login, but once you do, you can submit your vote for what panel you’d most like to see at SXSW 2011. One is on games as communication and a means for people to artistically express themselves. The other is about the day to day operation of GameSalad.

This is your chance to put the Gendai team on the stage and give yourself the opportunity to ask us the questions you’ve always wanted to ask. No more waiting around for a ‘yellow post’; this is your chance to make us sweat under the lights and put us on the spot. For more info on the two panels we’ve submitted, check out the details below:

Games: Tools for Mass Communication

Art, education, economics, propaganda. Games are arriving at the forefront of media to become an important way to engage entire generations of people. What’s different from before? Five billion people are replacing the most common communication device, the simple cell phone, with a full-fledged gaming system in their pocket. There are multiple ways to publish and distribute games over the Internet and to the masses. For many, game creation is becoming a regular activity, as tools become both easier to use and more powerful for people without programming knowledge. This panel will cover unique perspectives on how games are becoming more meaningful forms of expression and a significant tool for communicating ideas.

Behind the Scenes: GameSalad

Games are a form of communication like literature, music, and art. Just like all those forms of communication, you must be literate in the form to participate in the conversation. Right now, there is a great wall dividing the few who can fully participate and the millions on the other side who would like to be part of the discussion. That great wall is Coding Knowledge. Right now, in order to make a game, you have to code. Until that wall is breached, the act of game creation will remain as a privilege for a limited few.

For hundred of years, the ability for printing was restricted to those who could work a printing press. As access to the process of printing expanded, literacy likewise expanded, and human communication soared to a new level. And so the question remains: how do we teach people to use the world’s newest printing press – the tools of game creation? Promising “game creation for the rest of us” is no short order. Delivering on that promise is even more of a feat. How does one company bring the complex behaviors and mathematical formulations involved in game creation to everyday users?

Over the course of this panel, the team behind GameSalad will show how they are bringing more than the tools of game design to creative professionals the world over, they’ll show how by eliminating the need for coding knowledge from game creation they have opened the door to a whole new form of human communication to millions all across the globe.

Voting is open now and closes at midnight on Friday, August 27th, 2010.

VOTE NOW!

QuakeCon 2010: Carmack Talks iPhone Over Android


We here at GameSalad didn’t get the chance to attend QuakeCon this year, despite its relatively close location some 3 hours up I-35 from the Gendai offices in Austin. We did, however, get to read some incredible accounts of what people in attendance got to see. Of course, what got us all excited was John Carmack of id Software showcasing their Rage playing on an iPhone. An iPhone 4. At 60 frames-per-second. Awesome. But what really caught our attention — even beyond coolness of Rage on an iPhone — was Carmack response to questions about porting to Android phones.

According to an article at CrunchGear, Carmack will “continue focusing on iOS devices for now”. There seem to be two reasons for the choice of iOS over Android. First, people just send more money of the App Store than in the Android market. Also, Apple iOS doesn’t have near the same level of fragmentation present in Android OS versions and devices etc. When you put it together, you have a pretty clear choice for developers: develop for fewer targets in a more profitable market, or spend more resources developing for more targets for less money. Makes sense, no?

Mahalo.

SOURCE:
CrunchGear.com: QuakeCon: Carmack Has Rage Running At 60 Frames Per Second On The iPhone. Whoa.

‘Bumps’ Soaring to Success on App Store – #30 Overall!


Ever since Bumps from Utopian Games (and built using GameSalad) debuted on the App Store on August 5th, it has been picking up momentum like a snowball rolling downhill. In the two weeks since its release, the adorable puzzle/strategy title has skyrocketed up to #18 in all paid games on the iPhone and #30 in overall paid apps! That is absolutely incredible and a testament to the fantastic design by Utopian Games.

In the game, “aliens have imprisoned the cute bubbly-eyed bumps, and it’s up to you to rescue them!” Bumps features 54 levels of fun, colorful physics puzzles and is more than worth the current price of $0.99. Official word from Bumps creator Utopian Games is that update 1.1 is on the way soon, and should include an additional 9 levels of awesome!

On behalf of the GameSalad team, we can’t wait for the new levels and especially can’t wait to see what Utopian Games have coming up next. They are definitely development house worth following. Congrats, Utopian Games, on a marvelous game and wondrous success on the App Store. Well deserved!

TITLE: Bumps
PLATFORM: Apple iPhone
RELEASE DATE: Available Now

Bumps is available for the iPhone right now on the iTunes App Store. Check it out now!

Vampire Surgeon HD — Available Now!


New to the App Store this week is Vampire Surgeon HD for Apple’s iPad. The game features skilled drag & drop gameplay combined with stunningly beautiful artwork. Vampire Surgeon HD was developed and released by D7 Studios and built entirely within the GameSalad creation tool.

In Vampire Surgeon, you have the choice of playing as either Dr. Vlad von Vinderschplatz or his beautiful wife Dr. Diva von Vinderschplatz – both vampires, both surgeons, both awesome to the power of awesome. The happily married vampire couple serve at the mercy of Dr. Van Helsing, a renowned monster hater. With you as the von Vinderschplatz of your choice, the evil Van Helsing forces you to perform a series of surgeries on various “test subjects”. You’ll need fast thinking and even faster fingers to master the use of your forceps, stitches, scalpel and medicine in order to stave off disaster.

D7 has built a gorgeous game with top notch touch controls. The game features a brilliant balance of style, humor, stakes, and fun. At $2.99, the game is more than worth the purchase. According to D7, the game was built by only 3 people and went from idea to product in only 8 weeks. Amazing work, by any standards.

D7 Studios also has a slew of other titles due out in the coming months, and if Vampire Surgeon can be taken as a sign of their talent, they have a great chance at becoming one of the premiere development studios for iOS games.

TITLE: Vampire Surgeon HD
PLATFORM: Apple iPad
RATING: 5 Stars
RELEASE DATE: Available Now

Vampire Surgeon HD is available for the iPad right now on the iTunes App Store. Check it out now!